0
同理,在已经included 的module里增加一个新的方法。
但是,如果在已经included的module里面include一个新的module,这样就不行了。
原因在于,前两者影响的是方法表而已,而实例对应的klass里面留下的只是方法表pointer,而不是具体的方法。所以,在方法表里面增加方法是可行的。
但是,include 一个新的module,是会改变super pointer。在第一次include的时候,就已经“复制”好module并设置好了super pointer,不会再次改变。除非,重新打开类再include一次。
Posted on
Monday, October 30, 2017
by
醉·醉·鱼
and labeled under
ruby
故事是这样的,如果我在创建一个实例以后,再去编辑类并增加一个方法,这个实例是能够发现新的方法的。
class Dog
def name
end
end
a_dog = Dog.new
p a_dog.methods
class Dog
def age
end
end
p a_dog.methods
同理,在已经included 的module里增加一个新的方法。
module Professor
def lectures
end
end
class Mathematician
attr_accessor :first_name, :last_name
include Professor
end
fett = Mathematician.new
p fett.methods
module Professor
def primary_classroom
end
end
p fett.methods # this will have new method
但是,如果在已经included的module里面include一个新的module,这样就不行了。
module Employee
def hired_date
end
end
module Professor
include Employee
end
p fett.methods # this will not have hired_date method until Mathematician included Professor again
原因在于,前两者影响的是方法表而已,而实例对应的klass里面留下的只是方法表pointer,而不是具体的方法。所以,在方法表里面增加方法是可行的。
但是,include 一个新的module,是会改变super pointer。在第一次include的时候,就已经“复制”好module并设置好了super pointer,不会再次改变。除非,重新打开类再include一次。
0
这个其实是算法导论里面动态规划。无意间,发现还有其他的实现方法。记录下来。
首先是动态规划。原来是,21块钱,可以拆分成19+2, 16+5, 11+10, 1+20。19又可以继续拆分成17+2, 14+5, 9+10。以此类推下去。里面有个技术点就是,还可以用block去定义Hash,厉害了。代码如下:
另外一种方法是,创建一个数组,从1到amount,然后逐一用coin去替代,最后一个就是amount对应的coin了。
Posted on
Friday, October 20, 2017
by
醉·醉·鱼
and labeled under
ruby
给指定的硬币类型,用最少的硬币个数,找出指定的amount。比如,现在有[2, 5, 10, 20, 50]这几种硬币,找出21块钱出来。这个其实是算法导论里面动态规划。无意间,发现还有其他的实现方法。记录下来。
首先是动态规划。原来是,21块钱,可以拆分成19+2, 16+5, 11+10, 1+20。19又可以继续拆分成17+2, 14+5, 9+10。以此类推下去。里面有个技术点就是,还可以用block去定义Hash,厉害了。代码如下:
def change(coins, amount, results = [])
return [] if amount == 0
coins.sort! { |a, b| a <=> b }
optimal_change = Hash.new do |hash, key|
if key < coins.min
hash[key] = []
elsif coins.include?(key)
hash[key] = [key]
else
hash[key] = coins
.reject { |coin| coin > key }
.map { |coin| [coin] + hash[key - coin] }
.reject { |change| change.inject(&:+) != key }
.min { |a, b| a.size <=> b.size } || []
end
puts hash
hash[key]
end
optimal_change[amount].empty? ? -1 : optimal_change[amount].sort
end
另外一种方法是,创建一个数组,从1到amount,然后逐一用coin去替代,最后一个就是amount对应的coin了。
def change(coins, total_change)
return -1 if total_change < 0 || coins.any? { |x| x < 1 }
m = [[]] + [nil] * total_change
coins.size
.times
.to_a
.product((1..m.size - 1).to_a)
.each { |c, t|
if coins[c] == t
m[t] = [coins[c]]
else
(1..t - 1).select { |t2| coins[c] + t2 == t }
.reject { |t2| m[t2].nil? }
.each { |t2|
m[t] = m[t2] + [coins[c]] if m[t].nil? || m[t2].size + 1 < m[t].size
}
end
}
m[-1].nil? ? -1 : m[-1]
end
0
Posted on
Tuesday, October 17, 2017
by
醉·醉·鱼
and labeled under
ruby
Ruby的include和prepend有一个重要的知识点,就是多重包含的时候,后面的Module会被ignore掉,只会包含一次。
module C
end
module M
end
class B
include M
include C
end
p B.ancestors
# [B, C, M, Object, Kernel, BasicObject]
class A
prepend M
prepend C
end
p A.ancestors
# [C, M, A, Object, Kernel, BasicObject]
class D
include M
prepend C
end
p D.ancestors
# [C, D, M, Object, Kernel, BasicObject]
module M
include C
end
class E
prepend C
include M
end
p E.ancestors
# [C, E, M, Object, Kernel, BasicObject]
2
来玩玩德州扑克~
德州扑克里面,每人会有五张牌,然后两个人比点。规则是先比牌型,再是点数,最后是花色。牌型一共有9种,从高到低依次是:同花顺,四条,葫芦,同花,顺子,三条,两对,一对,散牌。
基本思路是,针对每一手牌hand,依次判断其是哪种牌型,再讲改牌型的点数按大小排序,方便后面比点的时候用。
目前来看,这道题稍微有点难,只有30多个人完成了。
Posted on
Monday, September 25, 2017
by
醉·醉·鱼
and labeled under
ruby
http://exercism.io/exercises/ruby/poker/readme来玩玩德州扑克~
德州扑克里面,每人会有五张牌,然后两个人比点。规则是先比牌型,再是点数,最后是花色。牌型一共有9种,从高到低依次是:同花顺,四条,葫芦,同花,顺子,三条,两对,一对,散牌。
基本思路是,针对每一手牌hand,依次判断其是哪种牌型,再讲改牌型的点数按大小排序,方便后面比点的时候用。
目前来看,这道题稍微有点难,只有30多个人完成了。
class Poker
RANKING_CATEGORIES = {
:straight_flush => 9,
:square => 8,
:full => 7,
:flush => 6,
:straight => 5,
:three => 4,
:two_pairs => 3,
:one_pair => 2,
:high_card => 1
}
CARD_RANKING = {
'1' => 1,
'2' => 2,
'3' => 3,
'4' => 4,
'5' => 5,
'6' => 6,
'7' => 7,
'8' => 8,
'9' => 9,
'10' => 10,
'J' => 11,
'Q' => 12,
'K' => 13,
'A' => 14
}
def initialize(hands)
@hands = hands.map { |e| Hand.new(e).tap(&:hand_nubmer_groups) }
end
def best_hand
largest_rank_hands = @hands.group_by { |e| e.rank }.sort.last.last #get the largest rank hands
return largest_rank_hands.map(&:hand) if largest_rank_hands.size == 1
largest_rank_hands.group_by { |e| e.point }.sort.last.last.map(&:hand)
end
class Hand
attr_reader :hand
def initialize(hand)
@hand = hand
end
# 找出最高的rank,比如同花顺,既是同花,又是顺子,但只能够取最高rank的,即同花顺
def rank
RANKING_CATEGORIES.map { |k, v| self.send(:"#{k}?") ? v : 0 }.max
end
# 根据不同牌型,返回对应的点数以便后面比点。比如,四条就会返回是4张相同牌的数字,三条/葫芦就会范围3张相同牌的点数
# 两对的时候,就需要将点数顺序颠倒一次,大的放到前面
# 顺子就返回最小的那个点,因为‘A2345'是小于'910JQK'
# 同花或者散牌,就直接将点数顺序颠倒,在比点
def point
return hand_nubmer_groups.find { |k, v| v.size == 4 }.first if square? # #find will convert Hash to Array
return hand_nubmer_groups.find { |k, v| v.size == 3 }.first if three? || full?
return hand_nubmer_groups.select { |k, v| v.size == 2 }.keys.reverse if two_pairs? || one_pair?
return hand_nubmers.min if straight? # straight, compare the lowest number to avoid 'A2345' > '910JQK'
hand_nubmers.reverse # flush or high card, compare the points from high to low
end
# e[0..-2]是为了避免'10S'这种情况
def hand_nubmers
@hand_nubmers ||= @hand.map { |e| CARD_RANKING[e[0..-2]] }.sort
end
# 将手里的牌进行分组,相同点数的分到一组,方便统计是否为对子/三条/四条
def hand_nubmer_groups
@hand_nubmer_groups ||= hand_nubmers.group_by { |i| i }
end
def straight_flush?
straight? && flush?
end
def flush?
@hand.map { |e| e[-1] }.uniq.size == 1
end
def straight?
all_5_different_values? && ((hand_nubmers.max - hand_nubmers.min == 4) || ( hand_nubmers == [2,3,4,5,14] ))
end
def square?
hand_nubmer_groups.any? { |k, v| v.size == 4 }
end
def full?
hand_nubmer_groups.any? { |k, v| v.size == 3 } && hand_nubmer_groups.any? { |k, v| v.size == 2 }
end
def three?
hand_nubmer_groups.any? { |k, v| v.size == 3 } && hand_nubmer_groups.keys.size == 3
end
def two_pairs?
hand_nubmer_groups.any? { |k, v| v.size == 2 } && hand_nubmer_groups.keys.size == 3
end
def one_pair?
hand_nubmer_groups.keys.size == 4
end
def high_card?
all_5_different_values? && !straight?
end
def all_5_different_values?
hand_nubmers.uniq.size == 5
end
end
end
0
http://exercism.io/exercises/ruby/kindergarten-garden/readme
这道题相对比较简单,主要是用each_slice进行一次分组,并且通过Hash做一个key-value转换。最后就只需要按照students的序号,找到之前分好组里对应需要的plants就行了。有趣的是,测试用例里面是通过student的名字在找其拥有的plants,那就需要点元编程的技巧了。这里需要用到define_singleton_method去动态定义以student命名的方法。
Posted on
Friday, September 22, 2017
by
醉·醉·鱼
and labeled under
ruby
最近在做exercise.io上面的题练习Ruby,顺便分享一下自己的代码。http://exercism.io/exercises/ruby/kindergarten-garden/readme
这道题相对比较简单,主要是用each_slice进行一次分组,并且通过Hash做一个key-value转换。最后就只需要按照students的序号,找到之前分好组里对应需要的plants就行了。有趣的是,测试用例里面是通过student的名字在找其拥有的plants,那就需要点元编程的技巧了。这里需要用到define_singleton_method去动态定义以student命名的方法。
class Garden
DEFAULT_STUDENTS = %w(alice bob charlie david eve fred ginny harriet ileana joseph kincaid larry)
PLANTS = {
'R' => :radishes,
'C' => :clover,
'G' => :grass,
'V' => :violets
}
def initialize(plants, students=DEFAULT_STUDENTS)
@plants = plants
@students = students.sort
distribute_plants
end
def distribute_plants
# 将两行plants拆分成每两个一组,并对每个plant进行映射转换('R'=>:radishes)
plants_grouped = @plants.split("\n")
.map { |r| r.chars #每一行plants
.each_slice(2) #每两个一组
.map { |plants|
plants.map { |plant| PLANTS[plant] } #每个plant转换一次
}
}
# 给每个student分配plants
@students.each_with_index do |s, i|
break if plants_grouped.first.size < i + 1 # plants不够,就不再分配给student了
#创建singleton method,因为每个garden对应的plants分配是不一样的。define_method是对整个Class创建实例方法
define_singleton_method(s.downcase) do
plants_grouped.map { |e| e[i] }.flatten # 通过索引i,找到student对应的那组plant
end
end
end
end
0
每个index page存储着key - pointer关系,其childPage可能还是intermediate page,也可能是leaf page。leaf page就存储着具体的data。
如下图中的page 623876就是一个intermediate page。
其数据即存储着ChildPageId和key pointer。比如这个例子中,id小于477的,都存在page 623874上。其中level表示该page是root node page。
用fn_PhysLocCracker来实验一下,就可以验证上面的观点。
Posted on
Wednesday, September 06, 2017
by
醉·醉·鱼
and labeled under
sql
SQL SERVER的index是按照B+tree来存储的。在dm_db_database_page_allocations可以看到这类page的type是2,即index page。每个index page存储着key - pointer关系,其childPage可能还是intermediate page,也可能是leaf page。leaf page就存储着具体的data。
如下图中的page 623876就是一个intermediate page。
其数据即存储着ChildPageId和key pointer。比如这个例子中,id小于477的,都存在page 623874上。其中level表示该page是root node page。
用fn_PhysLocCracker来实验一下,就可以验证上面的观点。
DROP TABLE LargeTable
CREATE TABLE LargeTable (keyval int,
dataval int,
constraint pk_largetable primary key (keyval)
)
INSERT INTO LargeTable(keyval, dataval)
select n, rand(10)
from dbo.GetNums(10000000)
SELECT allocated_page_file_id as PageFID, allocated_page_page_id as PagePID,
object_id as ObjectID, partition_id AS PartitionID,
allocation_unit_type_desc as AU_type, page_type as PageType
FROM sys.dm_db_database_page_allocations(db_id('event_service'), object_id('LargeTable'),
1, null, 'DETAILED');
GO
DBCC TRACEON (3604);
GO
DBCC PAGE ('event_service', 1, 623876, 3);
GO
DBCC TRACEON (3604);
GO
DBCC PAGE ('event_service', 1, 608307, 3);
GO
select *
from LargeTable t
CROSS APPLY sys.fn_PhysLocCracker(%%physloc%%) AS flc
WHERE keyval < 478
0
其实两年我就问过这个问题,结果还是被无情地打脸了,忘记完了。
https://dba.stackexchange.com/questions/90771/default-value-stays-after-i-dropped-the-default-constraint
长话短说,在每次创建default constraint的时候,在system_internals_partition_columns表内都会记录default value,从而实现所谓的metadata change。即sql server 2012以后,增加一个NOT NULL WITH DEFAULT CONSTRAINT是metadata change。随后删除这个constraint并不会改变system_internals_partition_columns里面值,也不会引起大的IO。
http://rusanu.com/2011/07/13/online-non-null-with-values-column-add-in-sql-server-11/
Posted on
Wednesday, September 06, 2017
by
醉·醉·鱼
and labeled under
sql
同事问了一个问题,在drop default constraint之后,是否会引起大的IO。答案是,No。其实两年我就问过这个问题,结果还是被无情地打脸了,忘记完了。
https://dba.stackexchange.com/questions/90771/default-value-stays-after-i-dropped-the-default-constraint
长话短说,在每次创建default constraint的时候,在system_internals_partition_columns表内都会记录default value,从而实现所谓的metadata change。即sql server 2012以后,增加一个NOT NULL WITH DEFAULT CONSTRAINT是metadata change。随后删除这个constraint并不会改变system_internals_partition_columns里面值,也不会引起大的IO。
http://rusanu.com/2011/07/13/online-non-null-with-values-column-add-in-sql-server-11/
IF OBJECT_ID('LobData') IS NOT NULL
DROP TABLE dbo.LobData
create table dbo.LobData
(
ID int not null
);
insert into dbo.LobData(ID)
values (1);
SELECT allocated_page_file_id as PageFID, allocated_page_page_id as PagePID,
object_id as ObjectID, partition_id AS PartitionID,
allocation_unit_type_desc as AU_type, page_type as PageType
FROM sys.dm_db_database_page_allocations(db_id('event_service'), object_id('LobData'),
null, null, 'DETAILED');
GO
DBCC TRACEON (3604);
GO
DBCC PAGE ('event_service', 1, 610871, 3);
GO
ALTER TABLE LobData ADD DATA VARCHAR(20) NOT NULL constraint df_lobdata default('yes')
insert into dbo.LobData(ID)
values (2);
select * from LobData
ALTER TABLE LOBDATA DROP CONSTRAINT df_lobdata;
ALTER TABLE LobData ADD constraint df_lobdata default('no') for data;
insert into dbo.LobData(ID)
values (3);
select * from LobData
select pc.*
from sys.system_internals_partitions p
join sys.system_internals_partition_columns pc on p.partition_id = pc.partition_id
where p.object_id = object_id('lobdata');


